

Originally posted by DBCooper:The only resource I find to difficult to cope with so far (thirty-something days) is food. Regarding no-death playthrough it is nonsensical to me, given the weather so I pass it. I couldnt follow the demands even with 3 full-forced hunters hangars and 2 cookhouses. The only resource I find to difficult to cope with so far (thirty-something days) is food. Also note that in scripted storms, the outpost team will get destroyed if the storm reaches their path so if you are trying a no-death run you'll probably want to recall them well before that point. But since you only can run up to 2 outposts at a time, and many scenarios present you with 3 or 4 different resource types, you may decide to switch at one point. Originally posted by Panfilo:They are 'infinite' in that they can theoretically be harvested through the entire scenario.

Wood- I found it to be the least useful honestly but if you already have the outpost built and only scouted a wood outpost, why not? Wood demand tends to fall off later on unless you rely on charcoal kilns so its not as critical to have a wood outpost vs just wall drills+sawmills. Its also helpful in general mid-late game where your high tech buildings will be using a lot more steel in general. The steel outpost is crucial to getting all six decks built in Fall of Winterhome, you need a LOT of steel in the end of that scenario. Steel- There's only one type of steel collection building so it can be a 'bottleneck' if you don't plan ahead. It takes a lot of pressure off food production and saves you manpower during critical phases in the scenario where you're wanting to expand your city rapidly to accomodate new people. You start with a coal outpost in Fall of winterhome and it can be tough to 'wean' yourself off it.įood- Getting a food outpost early on is super helpful in Refugees scenario. Getting to it early on means you can have more steam buildings/automatons built up in anticipation of the Storm which is helpful.Ĭoal- You'll need it to keep everyone alive, and its like 800 coal a trip so its a great deal if you find a coal outpost. Steam Cores (from Tesla City)- This is the only 'infinite' source of Steam Cores outside of maybe Endless mode. Of the resource types, I rate them accordingly in priority: Finally, you will have access to the abandoned camps after meeting the Refugees in the third part of the story ( picture2).They are 'infinite' in that they can theoretically be harvested through the entire scenario. The number of resources and survivors may vary as well as some routes depending on when you will be on your expedition. If you choose to face the bears, you will have a chance to injure / kill the members of your expedition.īe careful, some rewards or events may reveal part of the plot. Example: When you reach the Gloomy Cave, you can confront bears to help survivors of the site or leave the site. In addition, some places will require you to make choices. For information, the number of resources may vary depending on your game difficulty. Below is a summary table of all the areas you will be able to visit during the first Frostpunk scenario.
